Alan's Adventureland 111 with the Clauses counting as
Alan's Adventureland 111 with the Clauses counting asIn Alan's Adventureland, players are a part of the design team for a new amusement park. There are four themed neighborhoods within the facility, and each player is responsible for constructing the attractions in one of those neighborhoods: Animal Kingdom, Tour America, Sky World, and Foreign Lands. Each turn represents the passage of one week. During the game, players draw cards representing purchase orders (POs) for different types of attractions.
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